Search Issue Tracker

0
votes
Fixed

[StandardAssets][WP8] RollerBall does not react to Turn/Look on Lumia 1520

Standard Assets

-

Jan 28, 2015

-

Version/s: 5.0.0b21

To reproduce:1. Import the StandardAssets2. Build & Run for WP8, deploy to a Lumia 15203. Open up the RollerBall scene4. Try int... Read more

1
votes
Won't Fix

[PhysX] Articulation joint Motion - "Limited" can be broken by force

Physics

-

Oct 22, 2020

-

Version/s: 2020.1, 2020.2.0b7, 2021.1

How to reproduce:1. Open the user's attached project ("ArmRobot.zip")2. Enter Play mode3. Aim at the robot arm and shoot spheres cli... Read more

0
votes
Fixed

[HDRP][XR][DXR] Mismatch issue between XR and non XR on 108_Emissive_Per...

Package: Scriptable Render Pipeline HD

-

Jul 21, 2021

-

Version/s: 12.0.0

Re-enable XR test for 108_Emissive_Perf_Exposure_0 and 108_Emissive_Perf_Exposure_12 test in HDRP DXR project and run Yamato. Observ... Read more

1
votes
Fixed

[Windows] Button game object hitbox moves above when switching to Fullsc...

uGUI

-

Apr 23, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Download attached project "904471.zip" and open in Unity2. In the PlayerSettings, set the D3D Fullscreen Modes to E... Read more

0
votes
Won't Fix

iOS: "Shader compilation failed" error in the log

iOS

-

Apr 21, 2016

-

Version/s: 5.4.0b16

- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

-

Apr 08, 2015

-

Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

0
votes
Fixed

Realtime GI not working on webplayer

Global Illumination

-

Jan 28, 2015

-

Version/s: 5.0.0b22

-e: see title -repro:--open attached project--build for webplayer--run build--go to albedo scene--NOTICE the difference between what... Read more

0
votes
Fixed

Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...

Graphics - LowLevel

-

Nov 06, 2020

-

Version/s: 2020.2.0a15, 2020.2.0b11, 2021.1

Steps to reproduce:1. Open attached "fastmemorycrash.zip" project in Unity2. Open "SampleScene" scene3. Enter Play mode Expected res... Read more

0
votes
By Design

Editor crashes on mono_traverse_object_internal when allocating memory

Mono

-

Jul 02, 2021

-

Version/s: 2020.3, 2021.1, 2021.1.12f1

Reproduction steps:1. Open the project from the attached google drive link2. Go to Assets/Scenes/"DocumentationScene"3. Go to Jobs &... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.