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Low Pass Frequency slider is mapped between 0 - 22000 hz instead of 10 -...
How to reproduce: 1. Open attached project 2. Open scene "LowPassIssue" 3. Select Main Camera 4. Change the value "Frequency" in th... Read more
Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce: 1. Download and open the attached project 2. Open the scene view 3. Move the Quad along any axis Expected resul... Read more
Unity crashes when changing RectTransform values after deleting a Canvas...
Steps to reproduce: 1. Open the attached project (Crash on RectTransform delete.zip) 2. Open the Assets/Scene.unity scene 3. Select ... Read more
Rigidbody with child colliders changes parents position slightly
Steps to reproduce: 1. Create a new project 2. Create an empty game object and attach 'Rigidbody' to it 3. Turn off gravity in the ... Read more
Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce: 1. Open user provided project 2. Enter play mode and note that all sprites change to yellow 3. Build for Standalon... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce: 1. Open attached project (repro862303) 2. Run Swamp scene 3. Select golem game 4. Enable animator Actual: Editor cras... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce: 1 Open "Testing Making a Turn-Based Strategy Game.zip" project 2. Open "Hexagon Grid" scene 3. Press play 0x000... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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