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0
votes
Won't Fix

Reference lost when Camera.main is called in the Prefab Mode

Scene Management

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Mar 29, 2019

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Version/s: 2018.3.6f1, 2019.1.0a1, 2019.1.0b7, 2019.2.0a1

Steps to reproduce:1. Open Project "CameraNullRef"2. Enter the Prefab Mode for "prefab1"3. prefab1 contains Main Camera, but can not... Read more

0
votes
Won't Fix

Camera.clearFlags doesn't update on Camera Preview

Camera

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Mar 30, 2019

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Version/s: 2018.3.0a4, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

Steps to repro:1. Create a new project and open it2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Expec... Read more

0
votes
Fixed

Unity takes an extremely long time to open a large prefab while a large ...

Asset - Database

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Mar 30, 2019

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Version/s: 2017.4.21f1, 2018.1.0a5

Steps to reproduce:1. Open original project "Client.zip"2. Open scene Assets/Scenes/AreaDesert1Caves.unity if not already open3. In ... Read more

0
votes
Fixed

[MacOS] Getting error pop up when starting a 2D tutorial kit learn project

MacOS

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Feb 17, 2019

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Version/s: 2018.3.0a10, 2018.3.5f1

To reproduce:1. Open Unity launcher2. Press Learn tab3. Select Tutorial Projects4. Locate 2D Game Kit (should be second from the top... Read more

0
votes
By Design

Vertex lights do not illuminate objects with metallic material

Shadows/Lights

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Mar 21, 2019

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Version/s: 2018.3.8f1

To reproduce:1. Open attached project2. Open testlight scene3. Go to Quality settings and switch from 1-pixel light count to 0 pixel... Read more

1
votes
Fixed

[Mobile] Crash in "resize_initialized() [inlined] Construct at Construct...

Mobile

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Mar 24, 2019

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Version/s: 2018.3.0a1, 2018.3.5f1, 2019.1.0a1

Reproduction steps:1. Open the attached "CrashTest.zip" project.2. Change the Platform to iOS or Android.3. Click "AssetBundle > ... Read more

0
votes
Fixed

Canvas: Removing normal from the Additional Shader Channel drop down cau...

uGUI

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Apr 03, 2019

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Version/s: 2019.2.0a1, 2019.2.0a11, 2019.3.0a1

Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce- Open ... Read more

0
votes
Not Reproducible
0
votes
Fixed

[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...

Progressive Lightmapper

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Apr 03, 2019

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Version/s: 2019.2.0a11

Steps to reproduce: 1. Download CornellBox project and open CornellBox scene2. Assign studio_03 skybox material3. Select CornellBox ... Read more

0
votes
By Design

Memory leak when trying to draw a Gizmo sphere with a null point

Scene/Game View

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open a new project2. Create a new GameObject3. Add the attached script to it ("Grid.cs")4. In the Inspector wi... Read more

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