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Ephemeral permissions' pop up don't show up on Android O and it is not g...
How to reproduce:1. Open the attached project2. You can delete Manifest from Android>Plugins and keep Click.cs and test sceneor2.... Read more
[Cloth] Undoing mesh removal done by cloth component crashes editor
Steps to reproduce: 1. Create new project2. Add Cube to scene3. Add Skinned Mesh Renderer component4. Add Cloth component5. Enter an... Read more
Button doesn't invoke onClick correctly with IEventSystemHandler
How to reproduce:1. Download attached project file2. Open "MainScene" Scene and press Play3. Press on these two buttons in Game Wind... Read more
It is not possible to zoom out position or rotation curve in timeline so...
How to reproduce:1. Open the attached project2. Open test scene3. Select cube in the scene and open Timeline4. Open position curve5.... Read more
InputManager's properties Negative Button and Positive Button tooltips a...
Reproduction steps:1. Open new project2. Go Edit -> Project Settings -> Input3. Expand Axes -> Horizontal4. Hover over "Neg... Read more
[WebGL] RuntimeError: integer result unrepresentable when AudioSource.pi...
Steps to reproduce:1. Download and Open the project2. Build&Run to WebGL3. Observe the error in console Result: WebGL Player cra... Read more
[Android] Application crash on start when Facebook app is left in the ba...
Steps to reproduce: 1) Download attached project 'EmptyProj.zip' and open in Unity2) Build and install 'Bla' scene on a device3) Ope... Read more
Editor crashes in "dynamic_array<unsigned char,1>::erase" when applying ...
Reproduction steps:1. Open the attached project "PrefabChanges.zip";2. Open scene1.unity scene;3. Add the Button prefab to the Canva... Read more
[WSA] UWP builds hang when waiting for async calls
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the Test scene4 .Build for WSA Universal5.... Read more
Collab window appears in wrong place when Editor in on another screen an...
Reproduction steps:1. Create a new project.2. Go to Assets/Preference and enable "Verify saving assets".3. Press collab button.4. If... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used