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[Linux] The Project name does not take non-western character.
Example: Лорем ипсум долор Λορεμ ιπσθμ δολορ 情米出則係療社優真学将 支ぐリ済治でてづら 법관은 탄핵 또는 بقعة وعُرفت الغالي بل وصل ლორემ იფსუმ დოლორ ÆØÅæøå ĂÂÎȘ... Read more
Tracked Pose Driver Pose Source values are clobbered when multiple GameO...
How to reproduce: 1) Create 2 GameObjects 2) Attach a Tracked Pose Driver to each GameObject 3) Change the pose source for one of th... Read more
[2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Re...
1. What happened [2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Reloading Repro: 1. Open the attached Projec... Read more
Crash on SerializedObject::Init when creating SerializedObject for an em...
How to reproduce: 1. Open the attached "TestFor1061331.zip" project 2. Click Window -> Crash Test 3. Observe the crash Expected res... Read more
If a Trail Renderer is moved and then cleared, Clear executes before the...
To reproduce: 1. Open the attached project (TrailRenderer bug 2018.2.zip) 2. Enter Play mode 3. Observe the Trail Renderer in the s... Read more
Windows Standalone Player becomes unresponsive on closing
Windows Standalone Player doesn't shut down and becomes unresponsive on closing in 2018.3.0a5. Steps to reproduce: 1) Create new p... Read more
[UWP] [.NET] Complex use of generic types results in WSA build failing w...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build Visual Studios solution with .NET backend 4. Ope... Read more
[HDRP] Unity takes all system RAM and the Editor is slow when updating/d...
How to reproduce: 1. Create a new HDRP project 2. Open "Package Manager" window 3. In Packages tab, select HD Render Pipeline and u... Read more
Incorrect Layout when using Nested ContentSizeFitters and LayoutGroups w...
Steps to reproduce: 1. Open QA-supplied project 2. Open Scene "test" 3. Enter Play Mode Expected: Content gets distributed within t... Read more
[iOS] Black lines on illuminated mesh surface on A11 and later SoCs
Reproduction steps: 1. Open the attached project ("Project link" in the edit). 2. Build and run it on an A11 or later iOS device. A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object