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[Android] When fullscreen = FALSE and Render Outside Safe Area = TRUE no...
How to reproduce:1. Open the attached project2. Make sure fullscreen is set to FALSE in "ED_Test" script3. In Player Settings Resolu... Read more
[iOS] [Game Center] [Not Reproducible] Crash in "Scripting::ScriptingWra...
Summary:- In GameCenter.mm under GetUserImage() an GetEmptyUserImage() gets called that then tries to initialize a texture which cou... Read more
Unity "UI sample" spawns warnings when hovering mouse on the UI elements
How to reproduce:1. Open Layout Groups scene2. Enter Play mode3. Hover Canvas Expected result: There are no warningsActual result: W... Read more
Collision bumps when crossing from one Box Collider to another
How to reproduce:1. Open attached project "Case_1142326_collision.zip"2. Enter Play Mode3. Use D and A keys to move left and right4.... Read more
[Improved prefabs] Editor freezes after applying an original prefab as a...
Editor freezes after applying an original prefab as a child through override window. Refer attached video. Steps to reproduce:1) Cre... Read more
Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...
To reproduce:1. Open users attached project "TestVRM.zip"2. Open "SampleScene.unity" scene3. Select "Cube1" game object in the hiera... Read more
Terrain position in world space is counted when sampling Terrain Height
How to reproduce:1. Open attached project ('1150178repro')2. Click on 'Terrain' object and in the Terrain component, click on 'Paint... Read more
CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...
Steps to reproduce:1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip")2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14Not... Read more
[LWRP/HDRP] ShaderGraph shader is not updated when ShaderGraph subshader...
How to reproduce:1. Open attached project "SubGraph.zip" and scene "New Scene"2. In Project window, open "position_sinewave_subg" su... Read more
Render Pipeline Asset cannot be loaded due to Compile errors when upgrad...
How to reproduce:1. Open the "1150131.zip" project on Unity 2019 (therefore upgrading it from 2018.3.11f1)2. Once it loads, observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation