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Using CommandBuffer.SetRenderTarget with different color buffer and dept...
Steps to reproduce:1. Open user's attached project and load "bug" scene2. Set layout to "2 by 3"3. Set Game view's aspect ratio to 5... Read more
Unity freezes on Play when both Base Input and Holo Lens Input scripts a...
To reproduce: 1. In a new project, create a new game object2. Add Base Input and Holo Lens Input scripts to the new game object3. En... Read more
[WindowsMR] Unity repeatedly asserts when starting play-in-Editor withou...
Steps to reproduce:1. Open the attached project2. Open the default scene3. Switch platform to Windows Store4. Play the scene (when M... Read more
Player built on Unity 5.5 crashes when connecting with a profiler from U...
How to reproduce:1. Create a new Unity project with Unity 5.52. Go to File --> Build Settings, check Development Build and Autoco... Read more
[Tizen][2018.2] Implement DisplayAttachDialog in Runtime\Misc\GiveDebugg...
See parent case https://fogbugz.unity3d.com/f/cases/948649/ Read more
[WSA] ComputeBuffer.SetData() amdComputeBuffer.GetData() return empty re...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
[Cardboard][Android] Black screen when Cardboard application has Graphic...
To reproduce: 1. Download and open attached "CardboardBug.zip" project.2. Build and run for any device which supports Cardboard.3. W... Read more
[WSA] Unity does not add System.IO as a reference assembly when IL2CPP
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Observe the Consol... Read more
[iOS] ios11 (iPhone) Build crash in Unity 2017.2 when launched in landsc...
Builds containing Unity ARKit Plugin (https://www.assetstore.unity3d.com/en/#!/content/92515) crashes if device is in landscape mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script