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[GLES 2] Shader compiler produces calls to the bitfield functions that a...
How to reproduce:1. Open the attached '1271876.zip' project2. Build and Run to an iOS or Android device Expected result: Shader comp... Read more
[Xcode] [macOS] .bundle plugins are not signed in Xcode projects
How to reproduce:1. Open the attached 'MacXcode.zip' project2. Switch to IL2CPP Scripting Backend in Player Settings3. Go to Build S... Read more
[Terrain Tools] Thermal Erosion with noise filter spams console with errors
Repro steps1. Use the Erosion/Thermal tool2. Add a Noise brush mask filter3. Paint Read more
[Android][Gradle] aab fails to build on a very large project
Reproduction steps:1. Open the user's supplied project2. Use the default (debug) Keystore3. Build the .aab Expected result: the aab ... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps:1. Download and open the attached "BugReproProject" project2. Switch to iOS platform3. Build and deploy the proje... Read more
string.Format returns string containing decimal commas instead of dots f...
Reproduction steps:1. Open user's attached project "CultureExample.zip" and scene "SampleScene"2. In Hierarchy window, select Cultur... Read more
Adding/removing components expands collapsed components view in the Insp...
How to reproduce1. Open the attached '1280892.zip' project2. From the 'Scenes' folder open 'SampleScene'3. In the hierarchy window s... Read more
onUnpairedDeviceUsed doesn't trigger when using Steam Remote play
Reproduction steps:1. Open user's attached project2. Build and publish game to Steam3. Attempt to join the game with non-host device... Read more
Impossible to add a Script to Execution Order when an Asset containing '...
How to reproduce:1. Create a new project2. Import any Asset listed in the note section3. Go to Edit -> Project Settings -> Scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size