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[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more
Upon opening project, Scene View won't render
To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip)2. Open the "scene0" scene3. Enter Play mode4. O... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit)2. Build the project for Windows standalone Expected:... Read more
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached)Launching UWP build on PC d... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce:1. Open attached Unity project "ScriptableImporter_EditableAsset.zip"2. Click on Test.qte3. Look at the Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow