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BuildPipeline.BuildPlayer's assetBundleManifestPath does not load uGUI e...
To reproduce 1. Open the attached project 2. Open the ''sample" scene and play it to see how it should look like 3. In the menu navi... Read more
Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...
If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more
Crash when executing struct which implements IEnumerator
Reproduction steps: 1. Open attached project (IEnumCrash) 2. Open "Main"scene 3. Hit play Expected result: No crash Actual result:... Read more
Memory leak after reimporting assets in the SRL
Build: Unity Editor v 5.6.0a5 (64-bit) Platform: Windows 10 (64-bit) Project: ScriptableRenderLoop Clicking 'Reimport' on an... Read more
Memory leak when instantiating a material with Renderer.material
To reproduce: 1. Open the attached project 2. Open the profiler window 3. Enter play mode Notice how Used Total of memory is increas... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce: 1. Download an open attached project "DTM.zip" 2. Open scene DTM and play it 3. Move scene view around Actual r... Read more
UnityWebRequest POST with empty body results in Error
Steps to reproduce: 1. Open User's attached project 2. Press Play Result: calling UnityWebRequest.Post() method results wit Error i... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce: 1.Download and open the attached project 2.Open scene "CubeNormals" 3.Pres play 4. Observe spinning cubes with d... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Particle Renderer doesn't render multiple materials
How to reproduce: 1. Open attached project "case_852817-repro" 2. Open "Toon Clouds SNC All Singles" scene 3. Observe the Scene vie... Read more
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