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operations not synced for SyncList on base class
Operations not synced to client for SyncList on base class, when invoked from a derived class. exmaple: public class Foo : NetworkBe... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
Skinned mesh w/ blend shapes and large scale doesn't receive correct lig...
Steps to reproduce:1. Download attached project "Game.zip"2. Open scene "level 0"3. Select Point Light and change its range. Notice ... Read more
[WebGL] Scrambled bitmap font in build
-e: see title and screenshots -repro:--open project attached at the end of the email conversation--open scene--notice the text looks... Read more
When changing the x rotation every 90 degrees, 180 degrees are added to ...
Reproduction steps:1. Open attached project2. Open the "Scene" scene3. Select "GameObject" in Hierarchy and change its x rotation4. ... Read more
[LPPV] Stretched billboard resizes bounding box of light probe proxy vol...
To reproduce:1. Open attached project2. Open scene particles3. Enter playmode4. Notice that bounding box is changing on the go, is t... Read more
[LPPV] Using "Automatic local" proxy volume uses same color all over the...
To reproduce:1. Open attached project2. Open scene particles3. Play - notice that all the billboards are red or reddish If you switc... Read more
Text is clipped in the 2D preferences
Steps to reproduce : - go to Edit > Preferences- switch to the 2D Preferences and notice that the text is cutout Expected result ... Read more
Casting Issue: 'sprite' is not a member of 'UnityEngine.Component'
1) Open in 5.2 - No errors2) Open in 5.3 - Error Read more
[tvOS] Images.xcassets generated by Unity is not compatible with Xcode 7.2
To Reproduce: 1. Build & run the attached project for Apple tv (use Xcode 7.2).2. Observe that you'll get the errors from the co... Read more
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