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serializedProperty.CountInProperty() breaks property reference
Repro steps: 1) Open the project and TestScene 2) Select New Sprite and click on Test Behaviour component in the Inspector 3) Notic... Read more
[UWP] NetworkManager inheritance issue
Building to UWP, editor shows the following error: Assets\EndpointTest.cs(9,9): error CS7069: Reference to type 'EndPoint' claims i... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
Apple TV installer not added to sahai's public downloads page
Apple TV installer is not added to the public downloads page, for example see : http://saihai.hq.unity3d.com/build/189 despite tha... Read more
[UWP][WSA][WP81] Deleting text from input field throws ArgumentOutOfRang...
Happens on UWP, WSA, WP 8.1 platforms, when using touchscreen keyboard. Reproducible on tablets and phones with touch screens. Repr... Read more
Crash when adding an Attribute on a Generic class
Repro steps: 1) Open the project I attached 2) Open MenuItem.cs script in it 3) Uncomment line 226 - attribute for a generic class ... Read more
Directional light is lighter in 5.3+
Steps to reproduce: 1. Download attached project "Lighting Issue.zip" 2. Open it, and its only scene "Test", notice differences betw... Read more
[Shadows] Memory leak when rendering shadow casters
To Reproduce: 1. Play scene 'Hotel_Plaza' in Editor (sorry for the broken meshes). 2. Open the profiler, and observe the value in G... Read more
.SBSAR generated child textures get corrupted
Repro steps: 1) Open the project attached 2) In the Project view select Box_gun asset - scroll down to see Generated textures - in 5... Read more
Selecting a prefab object in scene view selects its LOD group
Steps to reproduce: 1) open users attached project 2) scene 'bugScene' 3) select rocks in the scene view gifs attached Expected: O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support