Search Issue Tracker
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce: 1. Open the attached project 2. Build the project for Standalone target 3. Run it and notice that at some point wh... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
When Line Spacing isn't set to 1, Unity cannot determine how many line c...
Reproduction steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. Notice that the right Input Field has the sam... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more
UI Button Component OnClick Event List "Minus" Button is Unclickable
To reproduce the issue follow the steps: 1. Open "UIButton Fail" project 2. Open "Example" Scene 3. Using inspector look at button g... Read more
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more
[iOS] Application crashed on CreateMaterial if UI shaders are deleted fr...
1. Create new project 2. Open Graphics settings 3. Set Always Included Shaders size to 0 4. Build to iOS 5. Application will crash Read more
[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...
Steps to reproduce: 1. Download and open attached project 2. Open scene "Scenes/Game" 3. Switch rendering path to forward 4. Build s... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce: 1. Create a new project 2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square) 3. Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support