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0
votes
By Design

GI lighting does not move correctly with the parent object

Global Illumination

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Jan 10, 2016

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Version/s: 5.3.1f1

To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more

0
votes
Fixed

[Standalone] UI Image flickers in the splashscreen while loading another...

UI

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Jan 14, 2016

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Version/s: 5.3.1p1

How to reproduce: 1. Open the attached project 2. Build the project for Standalone target 3. Run it and notice that at some point wh... Read more

0
votes
Fixed

Cannot select console tab after switching current platform API

Window management

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Jan 18, 2016

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more

0
votes
Fixed

When Line Spacing isn't set to 1, Unity cannot determine how many line c...

UI

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Jan 15, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. Notice that the right Input Field has the sam... Read more

0
votes
Fixed

Objects instantiated from AssetBundles ignore light probes

Asset Loading

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Dec 24, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more

0
votes
Duplicate

UI Button Component OnClick Event List "Minus" Button is Unclickable

UI

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Jan 12, 2016

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Version/s: 5.4.0b1

To reproduce the issue follow the steps: 1. Open "UIButton Fail" project 2. Open "Example" Scene 3. Using inspector look at button g... Read more

0
votes
Fixed

[GI] White "bleed" from objects on Sky/BGColor in reflection probes

Graphics - General

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Jan 18, 2016

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Version/s: 5.4.0b2

All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more

0
votes
Fixed

[iOS] Application crashed on CreateMaterial if UI shaders are deleted fr...

UI

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Jan 05, 2016

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Version/s: 5.3.1p1

1. Create new project 2. Open Graphics settings 3. Set Always Included Shaders size to 0 4. Build to iOS 5. Application will crash Read more

0
votes
Fixed

[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...

OpenGL

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Jan 08, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project 2. Open scene "Scenes/Game" 3. Switch rendering path to forward 4. Build s... Read more

0
votes
Fixed

Error "GetLocalizedString is not allowed" when dragging polygon sprite t...

2D

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Jan 15, 2016

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Version/s: 5.4.0b2

How to reproduce: 1. Create a new project 2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square) 3. Dr... Read more

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