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MissingMethodException for SoapTypeStubInfo
1. Open project from link2. Built to iOS with IL2CPP3. MissingMethodException: No constructor found for System.Web.Services.Protocol... Read more
Entering play mode makes NavMesh dissapear
To reproduce:1. Open newly attached project2. Open scene.unity scene3. Select NavMeshSurfaceHolder game object4. Bake navmesh on the... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows;2. Create new project;3. Close Editor by clicking either X button in Windows or by sele... Read more
[Linux/OpenGL] new opengl core Linux standalone doesn't run on IntelHD 4...
-e: see title -repro:--build attached project or just an empty scene--run on Linux with an IntelHD 4000 and latest intel drivers--NO... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce:1. Create new project2. Add a Cube to the ... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argumen... Read more
Crash on UnityScene::AddRootToScene when importing a project with delete...
Steps to reproduce: 1. Download attached project.2. If exists, delete metadata from library folder.3. Try to import it with 5.3.0f4.... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over t... Read more
[AW] InvalidOperationException error creating clip
Repro:Create CubeCreate clip in animation window... error InvalidOperationException: Operation is not valid due to the current state... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed