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[OSX] EditorApplication.Exit does not return a value when called in batc...
To reproduce: 1. Open project 2. Open Terminal, change the location to a downloaded folder directory 3. Open unity_run.sh, change Un... Read more
[UI][Android] Dynamically changing UI Text is slower on latest versions
How to reproduce: 1. Open attached project 2. Build "TextMeshUI" scene to Android device with latest 2018.3 version 3. Launch the ap... Read more
"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...
To reproduce: 1. Open attached project 2. Enter and Exit Play mode 3. Notice that error appears Actual result: Error "Some objects ... Read more
[LWRP][Android] Model materials disappear, but the shadows remain on Adr...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more
[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...
To reproduce: 1. Open project 2. Open and play 'SampleScene' 3. Press P 4. After cube stops moving, pause scene and exit play mode 5... Read more
[Linux] After rearranging or resizing windows in the editor, areas of th...
To reproduce: 1) Create new project 2) Make sure it's maximised (the issue is easier to get there) 3) Try resizing any docked window... Read more
Humanoid character's animation plays differently when root motion is dis...
How to reproduce: 1. Open User's attached project 2. Enter Game mode 3. Select "adventurer_humanoid" gameObject inside hierarchy vie... Read more
Text display color turns black after applying Font Asset which was expan...
How to reproduce: 1. Open the attached "TestFor1055820.zip" project 2. Open the Fonts folder in the Project window 3. Expand any of ... Read more
[Android] low fps due to GFX.WaitForPresent call when running a simple s...
To reproduce: 1. Open my attached project found in "Adreno.zip" 2. Build and run for Android with Andreno 405 3. Observe the fps via... Read more
[Backend][Improved Prefabs] Applying dependent componet to nested prefab...
Steps: 1. Create empty GameObject 'A' and 'B' 2. Make prefab asset out of 'A' and another one out of 'B' 3. Nest 'B' to 'A' 4. Insta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion