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0
votes
By Design

[OSX] EditorApplication.Exit does not return a value when called in batc...

Themes

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May 18, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open project 2. Open Terminal, change the location to a downloaded folder directory 3. Open unity_run.sh, change Un... Read more

0
votes
Won't Fix

[UI][Android] Dynamically changing UI Text is slower on latest versions

uGUI

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Jul 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0a4

How to reproduce: 1. Open attached project 2. Build "TextMeshUI" scene to Android device with latest 2018.3 version 3. Launch the ap... Read more

4
votes
Fixed

"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...

Scripting

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Apr 15, 2018

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Version/s: 2017.3.1f1

To reproduce: 1. Open attached project 2. Enter and Exit Play mode 3. Notice that error appears Actual result: Error "Some objects ... Read more

2
votes
Fixed

[LWRP][Android] Model materials disappear, but the shadows remain on Adr...

Android

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Jun 27, 2018

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Version/s: 2018.1.5f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device running Adreno 630 GPU 3. Observe that model mate... Read more

0
votes
Fixed

[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...

Timeline

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Jun 28, 2018

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Version/s: 2017.3.0a1, 2018.1.1f1

To reproduce: 1. Open project 2. Open and play 'SampleScene' 3. Press P 4. After cube stops moving, pause scene and exit play mode 5... Read more

2
votes
Fixed

[Linux] After rearranging or resizing windows in the editor, areas of th...

Linux

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Jun 29, 2018

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Version/s: 2018.2.0b7

To reproduce: 1) Create new project 2) Make sure it's maximised (the issue is easier to get there) 3) Try resizing any docked window... Read more

1
votes
By Design

Humanoid character's animation plays differently when root motion is dis...

Animation

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Jul 02, 2018

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Version/s: 2018.1.5f1

How to reproduce: 1. Open User's attached project 2. Enter Game mode 3. Select "adventurer_humanoid" gameObject inside hierarchy vie... Read more

0
votes
Won't Fix

Text display color turns black after applying Font Asset which was expan...

uGUI

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Jul 02, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open the attached "TestFor1055820.zip" project 2. Open the Fonts folder in the Project window 3. Expand any of ... Read more

2
votes
By Design

[Android] low fps due to GFX.WaitForPresent call when running a simple s...

Mobile Graphics

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Jun 26, 2018

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Version/s: 2018.1.5f1

To reproduce: 1. Open my attached project found in "Adreno.zip" 2. Build and run for Android with Andreno 405 3. Observe the fps via... Read more

0
votes
Fixed

[Backend][Improved Prefabs] Applying dependent componet to nested prefab...

Scene Management

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Jul 02, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create empty GameObject 'A' and 'B' 2. Make prefab asset out of 'A' and another one out of 'B' 3. Nest 'B' to 'A' 4. Insta... Read more