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Moving a Collider via script does not update its position if it was disa...
Reproduction steps:1. Open the attached project "test mesh move.zip";2. Open the test.unity scene;3. Select "a rock" game object and... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce:1. Open attached project2. Switch platform to UWP and build3. Open VS solution4. Deploy on local machine with x86... Read more
Permissions get undeclared on Android Oreo
How to reproduce:1. Open the attached project2. Build and run test scene on device which Android version is 8.0Result: App is unresp... Read more
[UWP] Special characters in the product name are not removed from the na...
Steps to reproduce:1. Open attached projectproduct name contains special characters ™ or © 2. Switch platform to UWP and build3. Ope... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project.2. Open "Scene" scene.3. Enter Play mode.4. Press A on keyboard ... Read more
[.NET 4.6] "InternalsVisibleTo" not functioning
Reproduction steps: 1. Open "InternalsVisibleBug.zip" project2. Enter Play mode3. See that a "MethodAccessException" error was throw... Read more
UI resizes itself on entering play mode
Elements of a UI Canvas will resize themselves when entering play mode. This seems to be related to having non-0 offsets/anchors, an... Read more
Crash at Unity::Cloth::SetEnabled, when Moving Cloth component, when Ski...
To reproduce:1. Create empty object.2. Add Cloth Component.3. On Cloth component press 'gear' and select "Move Up". Reproducible: 5.... Read more
Terrain Collider inspector's info is out of bounds, when inspector is sc...
To reproduce:1. Create terrain.2. Add cloth component. (or any other component which would have "Edit bounds" or "Edit constraints" ... Read more
maxSpeed and deltaTime for Vector2.SmoothDamp are not optional
To reproduce: 1. Open the project, attached by the tester (smoothDamp.zip)2. Observe the console3. Inspect test.cs script Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector