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0
votes
Fixed

Array size is not changeable in the Inspector

Inspector Functionality

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Dec 07, 2015

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Version/s: 5.4.0a5

To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object in the Hierarchy4. Change "Test" array s... Read more

1
votes
Fixed

[Android] Crash on instantiating UnityPlayer without Activity

Android

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Dec 07, 2015

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Version/s: 5.3.0f2

Crash on instantiating UnityPlayer without Activity Steps to repro:1) Create an new Unity project2) Switch platform to Android3) Ena... Read more

0
votes
Fixed

[WSA][UWP] On ARM devices rectangle is displayed instead of development ...

Windows Store Apps

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Dec 07, 2015

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Version/s: 5.4.0a5

Regression from 5.4.0a4 Repro steps:1. open new project.2. build and run development build to WSA or UWP platform.3. deploy applicat... Read more

0
votes
Fixed

[UWP] Surface tablet doesn't respect orientation settings when set to ta...

Windows Store Apps

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Dec 07, 2015

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Version/s: 5.4.0a5

When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more

0
votes
Duplicate

[StandardShaderMaterial] Pressing enter in emissive field resets value t...

Shaders

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Dec 03, 2015

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Version/s: 5.4.0a4

To reproduce:1. Create a material2. Change emission color (anything except black)3. Change emission value and press enter4. Instead ... Read more

0
votes
Won't Fix

[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "SM... Read more

0
votes
Not Reproducible

[RealtimeGI] Inconsistent trees lighting in built application when using...

Global Illumination

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Nov 15, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Download and open attached project (link in edit notes)2. Open 'EditorScene'3. Rebuild lightmaps with current... Read more

0
votes
Not Reproducible

Reflection Probes don't bake when you click Build in Lighting window

Global Illumination

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Dec 07, 2015

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Version/s:

When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more

0
votes
Fixed

When Launching Host and spawn Spawnable Prefab - it calls both OnStartAu...

Networking

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Dec 07, 2015

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Version/s: 5.4.0a5

What happenedIf Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority():1 On the host a... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped ov...

Image Effects

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Dec 07, 2015

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Version/s: 5.4.0a4

SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed. Repro Steps: 1) Open attached projec... Read more