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3
votes
Not Reproducible

Unity crashes when running out of ram when baking lighting

Progressive Lightmapper

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Oct 08, 2015

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Version/s: 5.2.1p1

To reproduce:1. Open attached project2. Open scene "CastleCoaster"3. Build lighting One of the threads will slowly (in 10-15 min.) e... Read more

0
votes
Not Reproducible

[WSA] TouchScreenKeyboard.Open ignores keyboardType

Windows Store Apps

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Nov 13, 2015

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Version/s: 5.2.2f1

Reproduction steps: - Open the attached project (it has all the virtual keyboard types implemented)- Try opening different virtual k... Read more

0
votes
Fixed

[UWP] Cannot build using latest Windows SDK (version 10.0.10586.0

Windows Store Apps

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Dec 02, 2015

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Version/s: 5.3.0f3

Reproduction steps: - Update Windows SDK to latest version (10.0.10586.0)- Build the solution- Open generated solution- See, that Pr... Read more

1
votes
Fixed

Assetbundles built with the same shaders different from each other

Asset Bundles

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Dec 01, 2015

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Version/s: 5.2.2p1

To reproduce:1. Delete the "NewUnlitShader X.shader" files from the assets folder2. Delete everything from Assets/StreamingAssets/Te... Read more

8
votes
Not Reproducible

[Build] HideFlags.DontSaveInBuild on MonoBehaviour causes crash

Deployment Management

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Dec 02, 2015

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Version/s: 5.2.3f1

Repro steps:1) Open the project and the only scene in it2) Build and run3) Notice the player becomes not responsive4) Select Main Ca... Read more

0
votes
Postponed

Huge latency when opening Animation window on curves with lots of 55 sec...

Animation Window

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Nov 26, 2015

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Version/s: 5.3.0f2

Steps to reproduce: 1. Download and import attached repro project. (repro-case_747768-AnimationLagIssue.zip).2. Open scene "SimpleAn... Read more

0
votes
Fixed

GetApplication().MayUpdate() log appears when using Lighting window

Shadows/Lights

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Dec 02, 2015

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Version/s: 5.4.0a4

Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it1 Create New project2 In main Me... Read more

0
votes
Won't Fix

[Visualization] Scene visualization modes doesn't work with zbiasing

Progressive Lightmapper

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Dec 02, 2015

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Version/s: 5.4.0a4

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps with Auto4. Notice that there is ZBiasedPlane show in game vie... Read more

0
votes
Won't Fix

[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent

Image Effects

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Dec 02, 2015

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Version/s: 5.4.0a4

Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more

0
votes
Fixed

[PlayableAPI] Mixing animations causes blent game object to jump

Animation

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Dec 01, 2015

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Version/s: 5.4.0a4

Reproduction steps:1. Open attached project.2. Open and play "Scene" scene.3. Click on "Fire Grenade". Actual behavior: left model t... Read more

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