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[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps with Auto4. Notice that there is ZBiasedPlane show in game vie... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
[PlayableAPI] Mixing animations causes blent game object to jump
Reproduction steps:1. Open attached project.2. Open and play "Scene" scene.3. Click on "Fire Grenade". Actual behavior: left model t... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps:1) Open my attached project and the only scene in it2) Notice one warning(CS0618) and one error(CS1061) in the console3)... Read more
[TreeViewUtility] NullReferenceException when trying to configure Avatar
Steps to reproduce: 1. Open attached project (link bellow)2. Open scene "golem totally awesome"3. Select "golem mecanim" in hierarch... Read more
[VR] Crash on Camera::ClearNoSkybox
Repro steps:1) Open the project I attached and the only scene in it2) Connect Oculus Rift to your PC3) Play the scene4) Notice the c... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more
[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more
StateMachineBehaviours get stripped out when building with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the errors in the Xcode log:Could not produce class with ID ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed