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Reflection Probes incur cost (per renderer) regardless of proximity to e...
Reproduction steps:1. Open project attached (ReflectionProbePrefTest.zip).2. Open Profiler3. Start Scene4. View DrawOpaque in profil... Read more
Incorrect auto layout on enabling/disabling UI child Prefab elements of ...
How to reproduce:1. Download attached project file2. Open "UISketches" Scene and press Play3. In Hierarchy go to TopRightSidebar -&g... Read more
Setting Material.mainTexture does not refresh texture on UI.Image
Reproduction steps:1. Open the attached project "Material.mainTexture error on UI.Image.zip";2. Open the Test.unity scene;3. Enter a... Read more
Primitive sprite icon in Assets become half size after adjusting compres...
Primitive sprite icon in Assets become half size after adjusting compression 1. Create new project in 2D2. In Assets, right click &g... Read more
[Android] Custom reflection shader is not reflecting game objects
Steps to reproduce: 1) Download attached project 'CameraDepthTexture.zip' and open in Unity2) Open scene 'simplescene'3) In Build Se... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps:1: Open scene "BlastLevelScene"2: Press play3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".4. ... Read more
Adding a custom attribute to a derived class makes IsSubclassOf return f...
How to reproduce:1. Download attached project file and open "AttributeBugReport" Scene2. In Window Panel go to Tools -> Test The ... Read more
Vertical Layout Group doesn't update the children when the size of one i...
To reproduce: 1. Open the project, attached by the user (UISketches2017.2b.zip)2. Open "EmptyScene" scene3. Find PanelItem game obje... Read more
Transparent Atlas Sprites bleeding into the sprite when sliced in one axis
How to reproduce:1. Download attached project and open "Bug" Scene2. Press Play Expected result: Atlas sprites shouldn't bleed into ... Read more
[AW] Last key does not respect previous key's type
A key created after the last key, no longer respects the previous key's type.In this case, all my keys are linear, but when I add an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow