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NavMeshQuery::Raycast contains an endless loop that makes the Editor fre...
How to reproduce:1. Open user-submitted project (NavMeshQuery-EndlessLoop.rar)2. Open the YuJiGong_Scene3. Enter Play Mode4. Press '... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
2a10 Memory allocation caused by array-to-list conversion
Original Issue link - Opened by Lazlo. Has this already been addressed? ---- The Bolt 1 design choices of automatic enumerable-to-li... Read more
Macro input / output shows as dimmed / never entered
Original Issue link - Confirmed by Lazlo ---- Here is a macro inside a graph in Bolt 2 a5: !screenshot-1.png|thumbnail! !screenshot-... Read more
[Profile Analyzer] Blue line appeared in the bottom left corner of the C...
Blueline appeared in the bottom left corner of the Compare tab in the Profile Analyzer window Steps to Repro: 1. Create a new Projec... Read more
[Profile Analyzer] Description Text is misaligned in the Single tab of t...
Description Text is misaligned in the Single tab of the Profile Analyzer window Steps to Repro: 1. Create a new Project2. Install Pr... Read more
[HDRP] Aperture has no tooltip and maybe should be renamed
1) The Aperture field in the physical camera does not have a tooltip2) The name aperture might be confusing to the users, since it i... Read more
[IAP] "Assertion failed on expression" error thrown on importing "UnityI...
On importing "UnityIAP" Package from "Unity IAP Installer" then it causes the Editor to throw "Assertion failed on expression" error... Read more
2a10 Asset class members cause errors when used in first frame
Original Issue Link - Confirmed and escalated by Lazlo. ---- I attempted to use assets to make some simple global variable objects, ... Read more
2.0.0a10 Using type in global namespace as variable type breaks code gen...
Original Issue Link - Confirmed by Lazlo ---- Hi there, When using a Custom Class as a variable type in my Bolt Component, I can't g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument