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0
votes
Not Reproducible

[tvOS] Video sound continues to play in the background when the app is c...

tvOS

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Nov 25, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Build and run the attached project.2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the le... Read more

0
votes
Not Reproducible

[tvOS] Remote.reportAbsoluteDpadValues is set to false when Apple TV is ...

tvOS

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Nov 25, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Make sure to set 'Sleep After' to the lowest possible value (15min) in General Settings and deploy the attached app... Read more

0
votes
Fixed

[Android/Shaders]All materials render in pink color on Arm/Tegra devices...

Android

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Nov 25, 2015

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Version/s: 5.4.0a4

DUT (Reproduced):Samsung Galaxy S6 edge (ARM Mali-T760MP8) (Android 5.1.1)Samsung Galaxy Note 10.1 2014 Wifi (ARM Mali-T628 MP6) (An... Read more

0
votes
Won't Fix

[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity cras...

OpenGL

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Nov 25, 2015

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Version/s: 5.4.0a4

1. Open Unity and set OpenGL as graphic API:a. Edit - Project settings - Player.b. Uncheck Auto for windows.c. Press + and add OpenG... Read more

0
votes
Fixed

[tvOS] Icon alpha channel is removed when building Xcode project

tvOS

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Nov 25, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is pa... Read more

0
votes
By Design

[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off

Camera

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Nov 25, 2015

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Version/s: 5.3.0b6

Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more

0
votes
Fixed

[Shaders] hlsl2glsl resolves some function overloads differently from HL...

WebGL

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Oct 28, 2015

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Version/s: 5.2.1f1

User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more

0
votes
Fixed

[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...

IL2CPP

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Nov 18, 2015

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Version/s: 5.2.2p4

Reproduction steps:1. Open attached project "AssignmentBug"2. Build scene "Demo" with IL2CPP--- In the console you will see "TEST: 4... Read more

0
votes
Fixed

[DirectX] Crash when you pause game and select main camera.

DirectX

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Nov 25, 2015

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Version/s: 5.3.0b6

Steps to repro1. Import CameraCrash.Unitypackage2. load scene 'Z1VillageStart'3. play the game, then pause the game. (you might have... Read more

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