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0
votes
Fixed

[tvOS] Icon alpha channel is removed when building Xcode project

tvOS

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Nov 25, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Open the attached project, osberve that the 'AppleTV-Icon-App-Small-400x240.psd' icon set in player settings, is pa... Read more

0
votes
By Design

[SSR] Rays aren't blocked by meshes with Suppress Backwards Rays off

Camera

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Nov 25, 2015

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Version/s: 5.3.0b6

Steps to reproduce1. Import SSRBackfacing.Unitypackage2. Open 'UFPS_SkyCity.unity"3. navigate to the spinning capsules/ovoid4. Align... Read more

0
votes
Fixed

[Shaders] hlsl2glsl resolves some function overloads differently from HL...

WebGL

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Oct 28, 2015

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Version/s: 5.2.1f1

User wrote a custom shader for particles. I use distance() to measure a pixel's UV distance with the particle center. This works fin... Read more

0
votes
Fixed

[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...

IL2CPP

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Nov 18, 2015

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Version/s: 5.2.2p4

Reproduction steps:1. Open attached project "AssignmentBug"2. Build scene "Demo" with IL2CPP--- In the console you will see "TEST: 4... Read more

0
votes
Fixed

[DirectX] Crash when you pause game and select main camera.

DirectX

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Nov 25, 2015

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Version/s: 5.3.0b6

Steps to repro1. Import CameraCrash.Unitypackage2. load scene 'Z1VillageStart'3. play the game, then pause the game. (you might have... Read more

1
votes
Fixed

Exporting Google Android Project runs unnecessary steps (dexing, etc.)

Android

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Nov 20, 2015

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Version/s: 5.2.3f1

When exporting a Google Android Project from Unity it still runs dexing, merging the manifests and other build steps that are only r... Read more

0
votes
Fixed

[PrefixLabel] Prefix label is affected by color change made to its control

IMGUI

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Nov 24, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project2. Open "/Assets/Editor/BrokenGUIColorEditor.cs" script3. Notice that it: 1) creates Pre... Read more

0
votes
Fixed

[PrecomputedRealtimeGI] Unity crashes if scene is unloaded before it get...

Progressive Lightmapper

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Nov 25, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open project "LoadLevelAsync.zip"2. Open scene B and in its Lighting window notice that it has Precomputed Re... Read more

1
votes
Duplicate

[WebGL] Normal map handles light incorrectly if loaded from asset bundle

WebGL

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Nov 11, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open attached project "WebGLNormalMap.zip"2. Open scene "Untitled"3. In top menu, press "AssetBundles > Bu... Read more

0
votes
Fixed

[Cyrillics] EditorUtility.DisplayDialog() cancel button first letter is ...

IMGUI

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Nov 25, 2015

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Version/s: 5.3.0f2

Repro steps: 1) Open the project2) In the menu bar select Test -> Test3) Notice that the first symbol of the cancel button is cor... Read more

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