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Fixed in Unity 5.2.4



Found in


Issue ID




[PrecomputedRealtimeGI] Unity crashes if scene is unloaded before it gets a chance to fully load

Global Illumination



Priority: 2Necessary for shipping a final release


Severity: 1Crash, freeze, data loss, work stops

Steps to reproduce:

1. Open project ""
2. Open scene B and in its Lighting window notice that it has Precomputed Realtime GI enabled
3. Open scene A and run it. It continuously loads between scene A and scene B
4. Observe Unity hard-crashes

5. Reopen project
6. Open scene B
7. In Lighting tab, clear baked data or disable Precomputed Realtime GI and rebake lightmap
8. Save scene and open scene A
9. Notice that Unity no longer crashes

Regression introduced in 5.2.2p4
Not reproducible in 5.3 or 5.4

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