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Fixed in 5.2.4
Votes
0
Found in
5.2.3f1
Issue ID
747666
Regression
Yes
[PrecomputedRealtimeGI] Unity crashes if scene is unloaded before it gets a chance to fully load
Steps to reproduce:
1. Open project "LoadLevelAsync.zip"
2. Open scene B and in its Lighting window notice that it has Precomputed Realtime GI enabled
3. Open scene A and run it. It continuously loads between scene A and scene B
4. Observe Unity hard-crashes
5. Reopen project
6. Open scene B
7. In Lighting tab, clear baked data or disable Precomputed Realtime GI and rebake lightmap
8. Save scene and open scene A
9. Notice that Unity no longer crashes
Regression introduced in 5.2.2p4
Not reproducible in 5.3 or 5.4
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