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Package Tests are only added when making a package testable and adding a...
Reproduction steps: 1. Create a New Project, make sure `com.unity.ugui` is installed2. Open Package Manifest in a Text Editor3. Open... Read more
[ECS] ComponentGroup.SetFilterChanged() does not filter unchanged compon...
How to reproduce:1. Open the attached project ("case_1133331-setfilterchange-bug")2. Open the repro scene ("SampleScene")3. Enter Pl... Read more
Preferred Editor version is selected in the Hub prompt when Creating a n...
To reproduce:1. Have two versions installed via Unity Hub, say version A and B2. Select version A as preferred in the Hub3. Open a p... Read more
Editor hard crashes when using PlayableGraph and AnimationPlayableOutput
How to reproduce:1. Open attached project "PlayableCrashTest"2. Enter Play Mode3. Keep clicking "Test Pool" button in Game view for ... Read more
[TextMesh Pro] When setting TMP LiberationSans SDF Material Softness val...
[TextMesh Pro] When setting TMP LiberationSans SDF Material Softness value bellow -0.017 text disappears at Dilate ~0.6 or less To r... Read more
Scrollbar Value and Size sliders are broken when the Canvas has a Canvas...
How to reproduce:1. Open the attached "ScrollRectWithCanvasScaler.zip"2. Expand 'Canvas_Root', 'Scroll View' Game objects3. Click on... Read more
[Blackboard] The *Exposed* checkbox doesn't appear if it is below the bo...
Repro steps:1. Open blackboard within a VFX2. Create one or a few parameters3. Resize blackboard so that the last parameter lies on ... Read more
[Blackboard] Resizing blackboard, moving its scrollbar, and then resizin...
Repro steps:1. Add a few blackboard parameters and expand them2. Resize blackboard down so there's a some room to move the scroll ba... Read more
[WindowsMR][Remoting] Hololens crashes creating eye textures when remoti...
1. What happened Hololens crashes creating 4x4 matrix eye textures when UWP app on PC is trying to connect to Hololens via script 2.... Read more
[WindowsMR] XRSettings.loadedDeviceName comes back null when in play mode
1. What happened returning XRSettings.loadedDeviceName in play mode will return a null value instead of the SDK listed at the top of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes