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NetworkHash128.ToString() leading zeroes are removed
Steps to reproduce:1) Open attached project2) scene 'main'3) play the scene4) check console for output Expected: 32zeroesActual: 16z... Read more
[MSE] Rendering gets affected when another scene added additively, requi...
Steps to repro:1. Launch the attached project2. Open scene 1Note that the rendering now should be fine 3. Now add scene 2 to it addi... Read more
[MSE] Clearing Bake data causes metallic materials to be rendered comple...
Steps to repro:1. Create a new project2. Add a cube to it and make it static3. Now create a material with metallic and smoothness to... Read more
[AnimatorWindow] Layer highlight stays in the same place if the layer is...
Repro steps:1) Open my attached project and Animator in it2) In the Animator window select one of the layers3) Drag the layer up or ... Read more
Unity stops responding when script file does not have permissions
Repro steps for Windows: 1) Open the attached project2) In File explorer select the script in project Right Click->Properties->... Read more
[iOS7] Inverted screen size in landscape mode during Awake
How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to iOS and run- The Xcode log reports that during Aw... Read more
[Windows] Starting Angry Bots 4.0 project causes crash of Unity 5.3.x
1. Import Angry Bots 4.0 from Asset Store to new project.2. Close Unity.3. Run Unity 5.3.x and open Angry Bots project.Actual result... Read more
[WebGL] "Internal compiler error in src/compiler.js!" in user project
-e: see title, error message says this should be reported with emscripten too -repro:--open attached project--build for WebGL--NOTIC... Read more
[Windows] KeenIO Events are not sent int 5.4x
1. Open project in 5.4.x.2. Start working in project (you can user project attached).3. Go to C:\Users\username\AppData\LocalLow\Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template