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Suspending application running video on iOS and returning to application...
Steps to reproduce:1. Download and open attached project "weh.zip"2. Build it for iOS platform including "test" scene3. Press button... Read more
Launching multiple videos plays all of them at once
1. Open attached project "weh.zip"2. Build to iOS9 device3. Press "PlayAll1"4. Only last video will be shown and every other video s... Read more
OSX standalone build hangs during splash screen when built in x86 + OpenGL2
How to reproduce: 1. Open attached project2. Build to OSX 32bit and run- Note it hangs during the splash screen and these errors are... Read more
[graphics] MaterialPropertyBlock.SetTexture doesn't set _TexelSize or _H...
Textures set in MaterialPropertyBlock do not setup corresponding {name}_TexelSize and {name}_HDR shader properties. Read more
[SpritePacker] Packing crunched sprites crashes at crnlib::crn_comp::app...
Steps to reproduce: 1. Open attached project "PackerBugRepro.zip"2. Open sprite packer window3. Press pack4. Unity crashes at crnlib... Read more
Crash launching cluster renderer client on Linux
Steps to reproduce:On Windows:1. Install/Activate "Unity 5.3.0f1" with "Unity 5.1.2f1 Cluster Rendering build" beta key2. Download a... Read more
Light intensity is capped at 8 which makes it impossible to match 4.x li...
Reproduction steps:1. Open "new9" attached Unity project.2. Open test scene.3. Enable "Directional light 5.3" game object and notice... Read more
[FBX] Disabling Resample Rotation crashes editor
How to reproduce:1. Open the attached project "ResampleRotationCrash.zip"2. Select "Bot10@Walk" model in Project folder3. In inspect... Read more
Enabling/Disabling Resample Rotation spams found != bindingMap.end() errors
How to reproduce:1. Open the attached project2. Select "Bot10@Walk" model in Assets folder3. Under Inspector Animations enable or di... Read more
Deleting fbx model gives useless o! error
How to reproduce:1. Open the attached poject2. Select Bot10@Walk model in Assets folder3. Delete it4. Notice error Not reproducible:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc