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[WebGL]Settings are missing from Publishing settings tab
[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project2.... Read more
Undocumented breaking API change - LayoutGroup.SetChildAlongAxis
Undocumented breaking API change - LayoutGroup.SetChildAlongAxis There has been a breaking change in the `UnityEngine.UI.LayoutGroup... Read more
Unity Editor's Memory Usage grows when profiling (showing up in the prof...
To Reproduce:1. Open a new and empty project2. Open the Profiler Window3. Make sure your profiler target is the Editor4. Make sure "... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro:1. Download attached project: StickValue.zip2. Downlo... Read more
[Windows][Keyboard] Context menu key is not reported.
Github bug: https://github.com/Unity-Technologies/InputSystem/issues/22The old input system report the key as Menu key, but not on t... Read more
[UI] "Press and Release" for Press Interaction does not trigger action o...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/368 Repro:1. Download project and package at: https://github.co... Read more
Reimporting Shader Subgraphs takes abnormally long and occasionally hang...
How to reproduce:1. Open the user-submitted project ("shadergraph.zip")2. Open the "Shaders" folder and reimport the "Back Face Colo... Read more
[Metal] Using Models with Blend Shapes causes the Skinning to happen on ...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity2. Open "SampleScene" scene3. Make sure the current t... Read more
Darker Post Processing effect when platform is set to iOS or Android
How to reproduce:1. Open attached Unity project2. Change platform to Android or iOS3. Load "SampleScene" scene Expected result: Slig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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