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0
votes
Fixed

[Services] Loggin into a Unity Account does not refresh Services Window

Connect

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Nov 03, 2015

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Version/s: 5.3.0b5

Steps to reproduce: 1. Open new Unity project2. Open Services window3. If you're logged in to a Unity accout, log out4. Click the 'S... Read more

0
votes
Fixed

[tvOS] Input.location.isEnabledByUser is always false

tvOS

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Nov 17, 2015

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Version/s: 5.3.0f1

To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more

0
votes
Fixed

[iOS] Video doesen't fully cover screen when playing on iPad Pro

iOS

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Nov 17, 2015

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Version/s: 5.3.0f1

To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more

0
votes
Fixed

[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...

Scene/Game View

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more

0
votes
Fixed

[MSE] Metallic Material is not getting rendered properly in playmode wit...

Scene/Game View

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to repro:1. Launch the attached project2. Open both 1 and 2 scenes additively3. Click on the play button Note that the metalli... Read more

0
votes
Postponed

Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more

0
votes
Duplicate

Rotation and position are not synchronized from client to host

Networking

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Nov 17, 2015

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Version/s: 5.3.0f1

Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro:1. Open attached project2. Run host on standalone3. Run client in Editor4. Pres... Read more

0
votes
Fixed

Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...

Shuriken

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Nov 17, 2015

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Version/s: 5.3.0f1

Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more

0
votes
By Design

[MSE] Unloading a scene at runtime breaks the Hierarchy view

Scene/Game View

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more

0
votes
Duplicate

Scene name does not update in Unity window title bar

Assets Management

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Nov 17, 2015

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Version/s: 5.3.0f1

Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more

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