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[YAMLMerge] Tilemaps aren't updated correctly and sometimes display rand...
How to reproduce:1. Open attached project (tilemap.zip)2. Setup Collaboration3. Change the way the Tiles are laid out in the Tilemap... Read more
Particle rendered using Render Texture has a small jittering when Size O...
How to reproduce:1. Import the attached ParticleScalBug.package2. Open the "Base Test" scene3. Enter the play mode and inspect parti... Read more
[Xbox One] [UWP] Only UI is visible after building project in UWP and de...
How to reproduce:1. Create new HDRP project2. Add some text or other UI elements3. Build project on UWP platform4. Run project on Re... Read more
[SRP]"Converting invalid MinMaxAABB" error when Light is attached to Lig...
How to reproduce:1. Open attached project "Case_1129476_SRP.zip"2. Open "SampleScene" scene (In "Scenes" folder)3. Enter Play Mode E... Read more
The Game View Scale changes from 2x to 1x when transitioning from Edit t...
How to reproduce:1. Open attached project-- Target platform is set to iOS-- Low Resolution Aspect Ratios box is unchecked2. Verify t... Read more
FPS readout in the "Statistics" window outputs bogus values in the Edito...
Reproduction steps:1. Open the attached project named "Case_1115291"2. Play the Scene3. Observe the FPS counter4. Drag the animator ... Read more
Client occasionally fails to connect to server when using ENet networkin...
does not reproduce with .NET 3.5 To reproduce:1. Open attached project "ENet-CSharp-IL2CPP.zip"2. Enter and exit Play mode repeatedl... Read more
[MacOS] Input.mousePosition returns incorrect results when mouse cursor ...
[MacOS] Input.mousePosition returns incorrect results when The mouse cursor is not moving Using dual monitors (Game Window on Mac mo... Read more
Optimize Mesh Data Player setting can drastically increase build times
When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shader... Read more
[WebGL]Settings are missing from Publishing settings tab
[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes