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0
votes
Fixed

[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...

iOS

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Nov 17, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip).2. Observe that the material on the cha... Read more

0
votes
Fixed

[tvOS] Screen.dpi not reported correctly

tvOS

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Nov 17, 2015

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Version/s: 5.3.0f2

To Reproduce: 1. Build and run the attached project on an Apple TV.2. Observe that Screen.dpi value is reported incorrectly (top rig... Read more

0
votes
Fixed

First burst from Mesh based Particle Sub-emitter emits all particles at ...

Shuriken

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Nov 17, 2015

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Version/s: 5.3.0f1

The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more

0
votes
Fixed

Color text on canvas becomes black during building in 2D project

UI

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Oct 29, 2015

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Version/s: 5.3.0b4

1. Try to build project attached.2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text disa... Read more

0
votes
Fixed

When UnityEngine.UI.Button.interactable is set to true, button displays ...

UI

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Nov 04, 2015

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Version/s: 5.3.0b4

Reproduction steps:1. Open attached project2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes)3. The "R... Read more

0
votes
Postponed

[IL2CPP] Application crashes when FlareLayer class gets stripped

IL2CPP

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Nov 03, 2015

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Version/s: 5.2.2p1

1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more

0
votes
Fixed

[Android/IL2CPP] Crash when large value-type used as a param with generi...

Android

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Aug 19, 2015

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Version/s: 5.2.0f1

App built from A* example scene crashes instantly on run if built with IL2CPP Read more

0
votes
Fixed

Colors in gradients and color pickers show different colors when Linear ...

IMGUI

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more

0
votes
Duplicate

[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more

0
votes
Fixed

[ETC split] Compress using ETC1 only works when Texture Compression is s...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more

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