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Unity crashes after a deactivated child with rigidbody is unparented, it...
How to reproduce:1. Open attached project "RigidBodyCrash.zip" and scene "HardCrash"2. Enter Play mode3. Unparent child called "Chil... Read more
[ShaderGraph] Multiply Bug. Zeroing components in code generation
Generation of multiply code is zeroing out some components 1. Create a new ShaderGraph2. add a Color node3. feed that into a multipl... Read more
[DirectX 12] Editor crashes on Removing Direct3D12 Windows Graphics APIs...
Editor crashes on Removing Direct3D12 Windows Graphics APIs from list Steps to reproduce:1. Create a new project2. File > Build S... Read more
[Package Manager] In App Purchasing package disappears from Package list...
In App Purchasing package disappears from Package list on Update to 2.0.6 Steps to repro:1. Create a new project2. Window > Packa... Read more
Particles with large lifetime are not being removed from array when rema...
How to reproduce:1. Open attached project (Repro.zip)2. Make sure Start Lifetime isn't set to Infinity3. Enter Play Mode Reproducibl... Read more
"ISpriteEditorDataProvider could not be found" error is thrown when Impo...
Reproduction steps:1. Create a new project2. Try to add 2D SpriteShape package Expected result: Package is added without any issuesA... Read more
[Package Manager] Links for ‘2D Sprite’ package opens in local code edit...
Links for ‘2D Sprite’ package opens in local code editor rather than a web browser Steps to repro:1. Create a new project2. Windows ... Read more
UnityWebRequestTexture fails when texture name contains "+" symbol
How to reproduce:1. Open attached project "case_1127095-LoadTextureIssue" and scene "Test"2. Enter Play Mode3. Observe Console Windo... Read more
Light Explorer does not remember column states between sessions
Steps to reproduce: 1. Open the Light Explorer under Window>Rendering2. Right click on the columns and hide a few of them3. Close... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes