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DX9 stops whole player loop when in background / locked PC / screensaver...
When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine meansthe game is not running at all. ... Read more
IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more
Crash when saving a changed scene
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "CoolZone" scene located in "Assets\Scenes"3. In "Assets\P... Read more
Overriding texture for Android and setting texture type to "Advanced" lo...
"Compress using ETC1 (split alpha channel)" checkbox dissapears in "Override for Android" window when changing Texture Type to "Adva... Read more
[Resolution] Canvas are scaled incorrectly when changing from windowed t...
To reproduce issue follow the steps:1. Open "Bug Demonstrations" project2. Open "BugDemo" scene3. Build Standalone (Windows)4. Launc... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
MissingMethodException for SoapTypeStubInfo
1. Open project from link2. Built to iOS with IL2CPP3. MissingMethodException: No constructor found for System.Web.Services.Protocol... Read more
Entering play mode makes NavMesh dissapear
To reproduce:1. Open newly attached project2. Open scene.unity scene3. Select NavMeshSurfaceHolder game object4. Bake navmesh on the... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows;2. Create new project;3. Close Editor by clicking either X button in Windows or by sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes