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[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce: 1. Create a new project ... Read more
[URP] Remove button is not activated in Shader Passes List after creatin...
Remove button is not activated in Shader Passes List after creating objects from Renderer Features in URPAssets_Renderer. Due to thi... Read more
[LWRP] Light Component ignores culling mask values when multiple lights ...
How to reproduce: 1. Open the "ARDemo-Editing-AllWorldsBase_SHADOWTEST" Scene in the attached "LWRP_ShadowTest copy.zip" Unity proje... Read more
[Preset] "Use Defaults" text overlaps with its checkbox under "Tier Sett...
On creating preset of "Graphics Settings", "Use Defaults" text overlap with its checkbox under "Tier Settings", refer attached scree... Read more
[Vulkan] Editor silently exits on Linux, crashes on Windows when opening...
How to reproduce: 1. Create or open an existing project 2. Change Graphics API to Vulkan 3. Apply the changes by restarting the Edit... Read more
[GPU PLM][AMD] Radeon Pro Denoise maxes VRAM and hangs
Repro: Find a machine with recent AMD hardware, Windows 10 and current drivers. tested using AMD's November 15th 2019 driver build ... Read more
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce: 1. Open the attached provided in the link in the Edit section 2. Build and run 3. When the PLayer launches let it... Read more
[Preset] "Level" names under "QualitySettings" are misaligned when its p...
On creating preset of "Quality" from "Project Settings", "Levels" names are misaligned, refer attached screenshot Steps to repro: ... Read more
[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Rep... Read more
Assigning fields of a List/Array to another List/Array will make that fi...
How to reproduce: 1. Download the 'What.cs' script 2. Attach the script to any object 3. Enter PlayMode 4. Modifying the amount valu... Read more
All about bugs
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Latest issues
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