Search Issue Tracker
[Node] Branch nodes which can be either on/off display a double checkbox...
Repro steps:1. Create a random number node2. Connect it to a compare node3. Connect the result to a branch node4. Observe how the br... Read more
Performance regression when saving or making changes to a Prefab with lo...
Reproduction steps:1. Open the project inside of "prefab_regression.zip"2. Select "Prefab Test 10000 (insanely slow)" and open it in... Read more
Right-handed copy and paste doesn't work when used in the Hierarchy
How to reproduce:1. Create/Open any project2. Create a Cube or any object3. Copy it using Ctrl + Insert4. Paste it in the hierarchy ... Read more
RigidBody 2D with Edge Collider ignores object's mass during a collision
Reproduction steps:1. Open the attached project named "Case_1127403"2. Play the Scene3. Observe the collisions Expected result: Both... Read more
GraphicRaycaster.Raycast does not hit child's custom Graphic component w...
How to reproduce:1. Open attached project "case_1127681-CanvasRaycastIssues_6.zip" and scene "Flower"2. Enter Play mode3. In Game Vi... Read more
Scene saves very slowly when it contains a lot of prefabs
Reproduction steps1. Open the project inside of "DimensionBrothers.zip"2. Open the "Level2_demo" scene3. Make any change to the scen... Read more
ScriptedImporter Shader.Find returns null the first time the project is ...
How to reproduce:1. Download the user-submitted project ("ScriptedImporterShaderTest.zip")2. Make sure that it doesn't already have ... Read more
[Test Runner] InvalidCastException is thrown when using NUnit [Retry] fo...
How to reproduce:1. Open user-submitted project (NUnitRetry 2)2. Open Test Runner window3. Run all the Play Mode tests Expected resu... Read more
Scriptable Render Pipeline Component values of the Camera are not pasted...
How to reproduce:1. Open user attached project "copyHDRP.zip"2. Select "Main Camera" GameObject3. Right Click on the Camera Componen... Read more
[HDRP] Illumination of the scene in the Game View slightly changes when ...
How to reproduce:1. Open user attached project "copyHDRP.zip"2. Select "Main Camera_2" GameObject3. Disable and then Enable selected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes