Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.10
Issue ID
1132156
Regression
No
[HDRP] Illumination of the scene in the Game View slightly changes when enabling second Camera
How to reproduce:
1. Open user attached project "copyHDRP.zip"
2. Select "Main Camera_2" GameObject
3. Disable and then Enable selected GameObject in the Inspector
4. Select "Example Assets" GameObject
5. Select "Main Camera_2" GameObject
Expected result: Nothing changes in the Game View
Actual result: Illumination of the scene in the Game View slightly changes
Reproducible with - 2018.3.7f1, 2019.1.0b5, 2019.2.0a7
Reproducible package version - 1.1.10; 4.10
Notes:
1) The alternative to the last reproduction step is moving the Mouse Cursor on the Game View.
2) Could not test with 2017.4 because Scriptable Render Pipeline is not supported by that version.
2) Could not test with earlier package versions because the project did not load correctly, nothing is rendered.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Resolution Note:
This issue is not related to lighting but to PostProcesses (ambiant occlusion). This bug doesn't happen anymore with Unity 2019.1.0a4 and HDRP 5.3.1+ that includes Post Processing Stack V3. HDRP + PPV2 will not be supported anymore.