Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.10
Issue ID
1132156
Regression
No
[HDRP] Illumination of the scene in the Game View slightly changes when enabling second Camera
How to reproduce:
1. Open user attached project "copyHDRP.zip"
2. Select "Main Camera_2" GameObject
3. Disable and then Enable selected GameObject in the Inspector
4. Select "Example Assets" GameObject
5. Select "Main Camera_2" GameObject
Expected result: Nothing changes in the Game View
Actual result: Illumination of the scene in the Game View slightly changes
Reproducible with - 2018.3.7f1, 2019.1.0b5, 2019.2.0a7
Reproducible package version - 1.1.10; 4.10
Notes:
1) The alternative to the last reproduction step is moving the Mouse Cursor on the Game View.
2) Could not test with 2017.4 because Scriptable Render Pipeline is not supported by that version.
2) Could not test with earlier package versions because the project did not load correctly, nothing is rendered.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project
- Misaligned “Show Property Gizmo” and affected “Color” field in Inspector of a VFX Asset
- UIElements Style.translate is shifted down on the Y axis when in Play Mode
Resolution Note:
This issue is not related to lighting but to PostProcesses (ambiant occlusion). This bug doesn't happen anymore with Unity 2019.1.0a4 and HDRP 5.3.1+ that includes Post Processing Stack V3. HDRP + PPV2 will not be supported anymore.