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[WSA] Back-end automatically switches to il2cpp when importing a project...
Steps to reproduce:1. Create a new project with any version of Unity (except with 2017.2.0a3)2. Switch platform to Windows Store3. S... Read more
When setting up fallback fonts through the inspector the reference will ...
Steps to reproduce:1. Open the attached project (UnityTest.zip)2. In the Assets folder click on "arialbd"3. Under "Font Names" repla... Read more
[Android] 360-degree video does not stream on Android which has lower th...
Reproduction steps:1. Open the attached project;2. Build "_scene2" scene on device;3. Open an app in device;4. Focus on the green ci... Read more
[IL2CPP] [iOS] [Xcode] Can't marshal a struct containing a field which i...
Reproduction Steps:1. Open "BugRepro" project2. Build to iOS3. Open Xcode project4. Open "Unity-iPhone/Classes/Unity/Native/Bulk_Ass... Read more
[IL2CPP] Crash in "QueryComponentByType() [inlined] IsDerivedFrom at Typ...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS.- Application crashes:frame #0: 0x000000010044c300 Produ... Read more
Mesh.RecalculateNormals() produces seams on Sphere mesh
Reproduction steps:1. Open attached project2. Observe Sphere game object in scene view3. Press play4. Observe Sphere game object in ... Read more
Having a custom class with System.Serializable attribute in System names...
To reproduce: 1. Open the project, attached by user (uwfCorrupted.zip)2. Build the project for standalone3. Launch the build4. Open ... Read more
INVALID_UTF8_STRING error in the Font Names field when upgrading a proje...
Steps to reproduce:1. Open the attached project (UnityTest.zip)2. In the Assets folder click on "arialbd"3.Observe the error in the ... Read more
'!GetPersistentManager().IsStreamLoaded(metaDataPath)' when switching pl...
1. What happenedFor the given project, while switching between platforms, e.g. Android and Standalone, I'm getting:Assertion failed:... Read more
[Linux Editor] Right clicking in Collab popup's text field doesn't open ...
When right clicking in the Collab popup, to paste text, for example, the context menu is terminated almost immediately. Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field