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[IL2CPP] ArgumentNullException is thrown when using async and having a l...
Repro steps:1. Open user attached project2. Build and Run3. Check the log Actual: "ArgumentNullException: Value cannot be null. Para... Read more
[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project2. Open Profiler window and enable "Deep Profile"3. Enter Play mode4. At th... Read more
[LWRP] [Regression] Second camera depth-only doesn't work
Steps:1. Create a new LWRP project / LWRP template project2. Create a second camera- set to Depth-only- set Depth to 1- set Culling ... Read more
Prefab disappears from Prefab Mode when Setting Prefab parent with GameO...
Reproduction Steps:1. Open "SampleScene" in attached "TestBug.zip" project2. Enter Prefab Mode by double-clicking on the "TestPrefab... Read more
Burst compiler floating point operation with int enums provides incorrec...
Steps to reproduce:1. Download attached project2. Enter play mode Expected results: Burst and non-burst IJob returns the same result... Read more
[GPU PLM] Editor hangs after toggling 'Prioritize View' checkbox while b...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window press 'Generate Lighti... Read more
Editor crashes on selecting a texture preset with different settings
Steps To Reproduce: Scenario 1.1. Create a project.2. Import 2 images(Say image1 and image 2).3. Change the texture type of image 1 ... Read more
Error of TlsException when System.Net.Http.dll is used for HTTP in the e...
To reproduce:1. Open attached project2. Open Sample scene3. Press Play4. Check the console for the error Actual result: System.Net.H... Read more
UnityWebRequest leaks unreclaimable memory when POSTing to HTTPS
To reproduce:1) Open attached project and scene2) Build and run it3) Change URL to something that would quickly finish requests4) Ma... Read more
[Profiler] Errors are thrown when switching to ADB profiling.
Errors are thrown when switching to ADB profiling from WiFi profiling. Steps to repro:1. Create new project.2. Create a Cube.3. Swit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code