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0
votes
Not Reproducible

Point light intensity changes based on camera angle in scene editor

Shadows/Lights

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Oct 10, 2015

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Version/s: 5.2.1p3

Steps to reproduce:1. Download and open project "735055_repro.zip"2. Open scene "Scenes/Levels/Holy.unity"3. At the end which has re... Read more

0
votes
Fixed

[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7

iOS

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Aug 27, 2015

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Version/s: 4.6.7p3

On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more

1
votes
Fixed

crash when prefab is instantiated after project update to new Unity version

Assets Management

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Oct 15, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project.2. Open "Assets > Crash" scene.3. Play the scene. Actual result: crash.Expected resul... Read more

0
votes
Fixed

[iOS][Graphics] ReadPixels fails for a few seconds after the game was st...

iOS

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Oct 08, 2015

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Version/s: 5.3.0b1

Reproduction steps:1. Open attached project "ReadPixelsError"2. Build scene "Test1" for iOS3. Run the game on a device or through a ... Read more

0
votes
Fixed

[GLCore][OSX] Shows error message constantly

Graphics - General

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Oct 15, 2015

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Version/s: 5.3.0b2

Open any project with gl/core Read more

0
votes
Fixed

Make Transition generates error

Animation

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Oct 15, 2015

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Version/s:

When creating a transition between two states (Make Transition), an error is generated for no reason... example: Asset 'mangagirl': ... Read more

0
votes
Fixed

Multiple object are created in the hierarchy tab when more than one asse...

Project Browser/Hierarchy

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Oct 16, 2015

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Version/s: 5.2.1f1

1. Open attached "Test1" Unity project.2. Shift select all assets in the project tab.3. Right click on the hierarchy tab and choose ... Read more

1
votes
Fixed

RectTranfrom values of prefab with Canvas are lost after instantiation

UI

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Oct 14, 2015

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Version/s:

How to reproduce:1. Open the attached project2. Open and play test scene (it has Test.cs script on Canvas GO which load and instanti... Read more

0
votes
Fixed

Importing lighting data asset bigger than 2GB fails.

Progressive Lightmapper

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Oct 16, 2015

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Version/s:

The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more

2
votes
Fixed

[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...

Graphics - General

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Oct 16, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Observe a crash Note: BakeMesh.cs has simple script whi... Read more

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