Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.3.0b3
Issue ID
736691
Regression
No
[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannelsDirty in certain circumstances
Steps to reproduce:
1. Open attached project
2. Open scene "repro"
3. Run it
4. Observe a crash
Note: BakeMesh.cs has simple script which creates new mesh. Then copies properties of SkinnedMeshRenderer to previously_created_mesh. Finally, SkinnedMeshRenderer calls BakeMesh(previously_created_mesh)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
- Temporal Anti-aliasing causes jittering/shaking when using a Camera overlay in the Scene View
- Mouse device is disabled in Play Mode when the "Device Simulator" tab is present as an inactive tab and Game view is not maximised
yves-ja
Nov 13, 2015 19:37
The same happens on 4.6.4