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Remote profiler does not re-connect after switching from editor back to ...
Steps to reproduce:1. open attached 'empty.zip'2. build and run standalone player3. switch to Editor profiling and then back to Play... Read more
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce:1. Create new empty project2. Create UI > (Select any element)3. Disable UI element in Inspector window4. Press ... Read more
Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...
1. What happenedFailed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.6... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce:1. Open project2. Open 'Test' scene, select game view3. Select 'DrawMesh' GameObject4. In Inspector enable/ disable 'Re... Read more
[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation and... Read more
Coroutine is two times more expensive than Update method
Steps to reproduce:1. Open user attached project (Unity_Test_Update_Calls)2. Open profiler3. Play the scene4. Press the Update butto... Read more
Override controller created with script and without animator rebind call...
Reproduction steps:1. Open project attached (animsample.7z).2. Press Play.3. Move with arrows and press space few times. Expected re... Read more
[Metal][macOS][NVIDIA] Using Terrain Composer 2 from Asset Store results...
How to reproduce:1. Open the attached "MetalFlickerIssue" project2. Make sure that Metal Editor Support is enabled (Edit --> Proj... Read more
[WSA] Input field becomes unresponsive after dictation input
Steps to reproduce:1. Open the attached project(DictationTest.zip)2. Switch platform to Windows Store3. Build and Run for WSA Univer... Read more
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce:1. Create a new project and enable Analytics2. Switch platform to Windows Store3. Build for WSA Universal4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow