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manipulating a SyncList can cause "has not been spawned" error messages
Manipulating a SyncList (such as adding items) before the object has been spawned causes an error message like "SendBytesToReady obj... Read more
[UWP][WSA] Application.isMobilePlatform always returns "true"
Reproducible on 5.2, 5.3; Repro steps:1. Open project "IsMobilePlatformTest.zip";2. Build to WSA or UWP, deploy on PC or tablet. App... Read more
Hierarchy multiplies nested objects after duplicating parent object
More stable to reproduce with UI objects, but I was able to repro it with 3D objects as well - just more tries.Suggested scenario:1.... Read more
Crash in GameObjectHierarchyProperty: CountRemaining after duplicate add...
To reproduce:1. Open attached project2. Open scene 13. Duplicate GameObject4. Notice additional Cube is added to hierarchyIf you sel... Read more
[GL LEGACY] Reflections rendered in/by combination of Windows, OpenGL, D...
Steps to reproduce:1. Download and open attached project. It has a scene made of simple static geometry, reflection probe, a visible... Read more
Game objects marked as "HideFlags.DontSave" are not shown in hierarchy t...
Reproduction steps:1. Open attached project.2. Check the script in "Assets/Editor/HideFlagsTest".3. In the Main Menu toolbar go to "... Read more
Polygon type sprites do not work as source images for UI elements
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Notice it has 3 UI Images in the scene, each of them has a di... Read more
Windows 10 updates cause license information loss
A Windows 10 update might cause the unity license information to be lost and prompted to be entered again. Read more
[iOS][WebRequests] UnityWebRequest returns empty downloadHandler
UnityWebRequest.Get(".."); returns an empty UnityWebRequest.downloadHandler (text.Length/Texture tc.. is 0) To Reproduce:1. Deploy t... Read more
[SpritePacker] Using Tight Rotate Enabled Sprite Packer policy results i...
Steps to reproduce: 1. Open attached project2. Open scene "rot_bug_repro"3. Open sprite packer window4. Set sprite packer policy to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically