Search Issue Tracker
WebGL project with custom template doesn't have a "TemplateData" folder ...
Reproduction steps: 1. Set-up Jenkins2. Set-up GitHub Project3. Try to build the Project with Jenkins Expected Result: The WebGL pro... Read more
GPU Lightmapper bug
1. What happened High geometry density such as trees and foliage on modified terrain result in unusable lightmap results when using ... Read more
Mesh scaling results in performance drop when using non-default Mesh Col...
Reproduction steps:1. Open the attached project2. Open the "SampleScene" scene3. Press "Play"4. Select all children GameObjects of t... Read more
Selected array element in the Inspector carries value over to other elem...
How to reproduce:1. Download, extract and open attached project (1109673repro.zip)2. Open 'SampleScene' and select 'GameObject' in t... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce:1. Open user's attached project ("BugEditorWindow.zip")2. Select "BUG" custom menu and open both windows.3. Try max... Read more
Composite Collider 2D of a Tilemap is split when rotating Tiles situated...
Steps to reproduce:1. Open the Project TilemapColliderBug2. Draw tiles near the origin parallel to x or y axis3. Select the Tilemap ... Read more
Mesh compression on fbx cause huge memory usage and wrong assetbundle build
Steps to reproduce:1. Open user attached project2. Change the mesh (in fbx named "QJC_HS_Afandian01")compression to low and apply it... Read more
Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...
How to reproduce:1. Open attached "New Unity Project 7" project---------------------------Observe the crash Reproduced with: 2017.4.... Read more
Editor hard crashes when using Marshal.PtrToStructure()
How to reproduce:1. Open attached project "Example"2. Load Scene "Simple"3. Enter Play Mode-----------------------------Observe the ... Read more
Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...
How to reproduce:1. Open attached "savePrefabAsset.zip" project2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "Nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size