Search Issue Tracker
When hitting apply on prefab with rigidbody attached, freeze rotation pa...
Reproduction steps: 1. Open the attached project 2. Select the cube in the hierarchy 3. Check any two of the "freeze rotation" param... Read more
Debug.logger is the fault autocomplete instead of .Log
To reproduce: 1. Add new script to project 2. Open script 3. Type debug.lo( Actual result: Debug.Logger appears Expected: Debug.... Read more
Shader problem gives "Too many texture interpolators" error
To reproduce: 1. Load the texarray-test project. 2. Load the main.unity scene. 3. Open Assets/TextureArraySplatLayered.shader in a ... Read more
Crash in TextureForClass when loading project
To reproduced: 1. Load attached project 2. Editor crashes Reproducible: 5.6.0a3, 5.5.0f1, 5.5.0b4 Not reproducible: 5.4.2p3 Read more
WebGL build fails when folder names inside project contains . and _
To reproduce: 1. Create new project in C:\ directory 2. Import Facebook SDK 3. Build and run project 4. Notice that build fails w... Read more
Asset Store freezes for some time while opening [only on macOS Sierra]
To reproduce: 1. Create new project 2. Open asset store Expected result: asset store will open as fast as in windows or macOS X. Ac... Read more
[Android] Application crashes when a video on renderTexture is played (S...
Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more
[iOS, Android] Manually baked Lightmap is too bright on a device
Steps to reproduce: 1) Download attached project 'LightningBug' and open in Unity 2) Build and run 'SceneLight' scene on a device 3)... Read more
Missleading error message when the ScriptableObject is used with abstrac...
Reproduction steps: 1. Open the attached project (ScriptableObjectCreateAssetMenuIssue.zip); 2. Go to the AssetMenu; 3. Try to creat... Read more
Custom Surface Shader (instanced) Not Evaluating SH Probes
Reproduction steps: 1. Open the attached project (lighting problem repro.zip); 2. Open the scene "lighting issues.unity"; 3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11