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CanvasRenderer.cull cannot be set to false if it is set to true on Awake...
To reproduce: 1. Open the project, attached by the tester (cullBug.zip)2. Open "scene" scene3. Enter Play mode, cull is set to true ... Read more
Asset Serialization Mode Force Text saves NavMesh in binary
To reproduce: 1. Open the project, attached by the tester (forceTextBug.zip)2. Bake the NavMesh3. Find the baked NavMesh in the Asse... Read more
Mixed lighting does not differentiate between static and non-static obje...
Steps to reproduce:1. Download and open the attached objectOptional: clear and build lighting data2. Enter Playmode3. Observe Object... Read more
Incorrect character position when using additive animation without a mask
Steps to reproduce:1. Open the attached project2. Open the Assets/ReproScene.unity3. Play the scene4. Observe the incorrect characte... Read more
In Multi-Scene editing, changing active scene leaves NavMesh settings of...
To reproduce:1. Open attached Unity project "NavMeshWindow.zip"2. Observe that scenes "1" and "2" have different Navigation Bake con... Read more
Play Mode takes a longer time to load in Unity 2017.x
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Menu, select "Test" -> "EnterPlayMode test". Results: In... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip)2. Open "Scene" scene3. Enter Play mode4. Observe the conso... Read more
[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce:1. Open attached project2. Open Test.cs script with Monodevelop3. Press the play button in Monodevelop4. Obserser... Read more
[Android] GPU memory of unity 5 is bigger than unity 4 with a empty scen...
Steps to reproduce:1. Open attached project with 4.7.2f12. Build and run to Android3. Run "adb shell dumpsys meminfo <bundle_iden... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
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- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow