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iPhone XS Crash When Spawning C++ Thread
Steps to reproduce:- Export a unity project to iPhone- Create a C++ thread as such and wait for it to finish executing- Crash on iPh... Read more
First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps:1. Open user attached project2. Enter Play Mode3. Press buttons: "Download Video" -> Prepare Video" Expected: The fir... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce:1. Download attached project2. Build project for UWP with .NET backend3. Launch player and wait until calculation... Read more
Playing a h264 video near the end restarts it
Repro steps:1. Open user attached project2. Enter Play Mode3."Download Video" -> "Prepare Video"4. Press the ">" or "<" but... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
Shader Graph - Editor Window is blank when opening Shader Graph Assets w...
If the Shader Graph window is closed and you open a Shader Graph asset with the Return key, the Editor Window will appear blank. Not... Read more
[XR Graphics LWRP Postprocess] When using post process effects with LWRP...
When using post processing effects and instancing stereo rendering mode only a white screen is shown. master branch of SRP repo and ... Read more
Shader Graph - Node previews are not shown when adding nodes to the graph
If you add a node to the graph, the preview of the new node will be blank. You will need to make another change to the graph e.g. mo... Read more
Crash on PhysicsScene2D::IgnoreCollision_Binding when passing GetCompone...
How to reproduce:1. Open the "Physics2D Ignore Collision crash.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture is re-imported
- Cameras Overlay window breaks when selecting a Camera GameObject with a longer name, first person button disappears
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown