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[Canvas] Child canvas does not move together with parent canvas
Repro steps:1) Open the project Canvas Bug.zip file which was attached by user in recent letter and test scene in it2) Try moving ob... Read more
Right side "alt" button triggers left side "ctrl" button
To reproduce this issue:1. Open project2. Play scene "TestInputKey"3. Notice that right side "alt" button triggers left side "ctrl" ... Read more
[SceneView]Can't select objects in scene view without dragging around it
To reproduce:1) Open attached project and the scene inside of it2) Try selecting any object in scene view by clicking on it. Notice ... Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps:1) Download the two prefabs and import them to any project2) Notice only one of them (Simple UTF-8 encoding) shows infor... Read more
Shader variants (keywords) do not work in Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that two spheres are instantiated, with a ... Read more
[iOS] Scripts with update start updating during splashscreen
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Build to iOS and run- Note how the text on the screen star... Read more
Crunched DXT5 isn't automatically overridden on iOS
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note that the build crashes on Metal dev... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more
Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project2. Open Profiler window, enable Editor Profiling and switch to the Memory view3. Go to Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand