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[CGBatch] Writing to o.Occlusion in Custom shader has no effect
Steps to reproduce:1. Download and open attached project "OcclusionShader.zip"2. Open scene "OcclusionBug"3. There are two object in... Read more
Slow compilation times when many ClientRpc or Command functions declared
Slow project compilation times when many ClientRpc or Command functions declared. When there are many ClientRpc and/or Command funct... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project.2. Go to "Assets > Animazioni > player > idling > notmoving_noequip".3. Select a... Read more
Copying transition between default SubStateMachine and Entry state crash...
How to reproduce:1. Create a new project2. Create new animator controller3. Create SubStateMachine and make transition from Entry no... Read more
Particle Sorting by distance broken
Particle Sorting by distance is broken Unity in 5.2.2f1 Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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