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[AssetBundle] Unable to set parameters on audio mixer loaded from an ass...
Steps to reproduce: 1. Open the attached project 2. Open and play 'demo_withBundles' scene 3. Wait for the bundle to be loaded 4. O... Read more
Re-enabling graphic components don't update masked objects
Repro steps: 1) Open my attached project 2) Select Panel in the Hierarchy 3) Disable Image component - everything dissapears 4) Disa... Read more
[InputField] Caret is misplaced when using input field with layout groups
Reproduction steps: 1. Open attached project 2. Open and play the "main" scene 3. Press the "Spawn Windows" button 4. Then press the... Read more
[iOS][GLES] Camera::Render to render a picture to a texture does not ren...
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
Purchased Mixamo animations via Asset Store appear nonfunctional
How to reproduce: 1. Open the attached project 2. Open Asset Store, download and import Mixamo animation store 3. Open it (Window ->... Read more
[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip" 2. Open scene "Kettenglieder" 3. Run it 4. Stand under "Lampe" g... Read more
Mesh Renderer performance regression 4.6 vs 5.x (in mecanim stress tests)
We did some performance regression test for some mecanim feature and we found what look like a regression when a GameObject hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "New" Label overlaps long Asset names in Import Unity Package Window
- Rotation values flip in animation when importing FBX with a generic rig
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected