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[OSX][GLCORE] Setting aspect ratio in game view, throws OpenGL Error in ...
Steps: 1. Open any project.2. In game view click "Free Aspect" and change it3. BRACE YOURSELF, error is coming... Read more
[OSX] Changing API in player settings, doesn't change editor name
Steps: 1. Open any project.2. Open PlayerSettings.3. Tick Auto API Graphics.4. Change Metal/GLCore/OpenGL2 in position and notice th... Read more
OSX Standalone player duplicates a paste event, resulting in it pasting ...
How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX standalone and run4. Paste some text into either o... Read more
Unity UI: Japanese Input Is Invisible Until Pressing Return
When typing into a Unity UI input field using the Japanese input method, all input is invisible until a user presses Return. Steps t... Read more
[VertexSnapping] Different levels of accuracy at different zoom levels
1. Open attached "Snap" Unity project.2. Open "1" scene.3. Zoom camera far away from "Sprite" and "Sprite2" game objects (As shown i... Read more
Infinite bug submit prompts when running out of space
1. Create small partition, 100mb seems enough2. Create new project in that partition and select all "Asset Packages" you can3. Impor... Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run the scene4. Press "1" on keyboard to Instantiate a prefab5. Pr... Read more
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collide...
To reproduce:1) Open user attached project2) Open Scenes/level0 scene3) Play the scene4) Notice that "Player Ball" object's OnGround... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios